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Weeklog for Week 52: December 27 to January 02

Progress

The week after Christmas is traditionally slow, especially when the partner is working.

I did start writing a bit of my bookI'm using marktext as described last week, though, and, as expected, it's going much slower than I like. I also don't like what I write, which is also expected. And finally, I've decided to write in my native language, because I seem to have a bit more bandwidth and expressiveness in that oneHow surprising!

A friend asked me to help him publish his game on Steam. Naturally, I will.

PlantEd

No progress this week.

NTS

No progress this week.

Articles

Virtual worlds

And now a quick dive into virtual worlds, their design, their consequences and some cautionary tales:

Libraries, programming, etc

  • A guide to recording 660fps on a Raspberry Pi camera: I must definitely try this out, maybe find some even better homemade slow-motion camera. I'd love to be able to shoot slow-mo videos.
  • Grok {Shan, Shui}*: This is a wonderfully-written series on reading and understanding the code of {Shan, Shui}*, a generator of Chinese landscape paintings in Javascript. I've had a soft spot for generative art/procedural generation for a long time, and this one just dives into it.
    It's also not often that the discussion on HackerNews is useful, but for this one it is, because there are more links in there:
  • "Check out his other writing, too, like the "Rebuilding the Spellchecker" series: https://zverok.github.io/spellchecker.html. And "Wikipedia as the Datasource": https://zverok.github.io/blog/2021-11-30-irregular1.html"
  • Hermit a predecessor project
  • "There are two tricks I know of to generative art, which, as it happens, also apply to manually crafted art.

    With all things in pattern recognition this principle holds: if the proportions are like a thing you recognize, it maps to that thing symbolically. That could be physical proportion, range of pitch or rhythm, or otherwise. And that means that deconstructing a reference into a sample set of proportions is a useful way to create organic elements and reduce the "cold" of being strictly mathematical. To accomplish, for example, fantasy creature drawings is primarily a matter of reconstructing familiar creatures with new proportions and body plans - it's an art of remixing a stew of influences to create something new, and the methods can be fairly direct(a "photobash and trace" approach will take you to a mostly complete image, though it might be lacking in anatomical understanding). With {Shan, Shui}* the original sample set has a more direct and obvious source; what is interesting is the method of reconstruction. ML is very popular as a reconstruction tool now, but it's a big and unwieldy cannon. Collecting smaller algorithms together is a more intricate exercise but gives a lot more targeted intent to the result.

    The second necessary element is chaotic behavior. Randomness is often applied instead of chaos, but we recognize randomness as noise, while we recognize chaos as "a very complex pattern". Hence we tend to see representations of the Mandelbrot set as more beautiful than Perlin noise, because Perlin noise is too random - while it's a believable texture at small scales, it doesn't suggest overall composition. Chaos creates a high depth of engagement in artwork since it mixes anticipation and surprise. It's the moment when you are reading a page-turner novel and need to know what happens next - you might have a rough idea of the plot but be wrong on the details.
    -- comment by syntheweave - "I have {Shan, Shui} running on an e-Ink display framed on my wall.": combines two things I like very much: e-ink displays and procedural generation. * On the heels of week-before-yesterweeks Gotify, here's another simple notification service, also written in go: ntfy. Works similarly, there's even a hosted version, and looks very nice. It's a bit simpler, since there's only channels, no signup/tokens.

Books

  • Immun by Philipp Dettmer
  • I found out that a book called The Necronomnomnom exists. It's a beautiful book and I'd love to have one, but unfortunately, they seem to be very hard to get here in Europe. If anyone knows where I could buy one, please tell me.

Games

  • There Is No Game, a wonderful meta-adventure game that uses the Game as its main character. It's great and you should play it, and the less you know about this game, the better it is. 9/10
  • The Shrouded Isle looks like a complicated board-game-like sort of game. I want to play this more before I can come to a conclusion. I would like this as a mobile game, where I can play a season in-between things. From my short session it feels like I don't want to spend the rather rare full-attention-computer-sitting-time I get on this game.
  • Maquette is a puzzle game with a similar twist as in Superliminal, but it's much heavier on the story and much lighter on the puzzles, and much shorter in general. It's also beautiful, and the story is a cute little love story. I'm not sure about the game as a whole, though, since I tend to enjoy puzzles more than story. 7.5/10

Backlog

  • Mages of Mystralia (free on EGS)
  • Portal Reloaded free mod on Steam
  • Moving Out (free on EGS)
  • Sable (Winter Sale on EGS)
  • Atrio (Winter Sale on EGS)
  • Scarf (Winter Sale on EGS)
  • Mordhau (HumbleChoice)
  • Maneater (HumbleChoice)

Other media

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