Weeklog for Week 3: January 16 to January 22
Progress
I'm ill this week, so little progress on anything.
But at least the house seems to be moving forward.
Fixed a bug in Heron that has annoyed me: my own cache file triggered a regeneration of the entire site content, triggering a new cache file, triggering a regeneration, ...
Still trying to figure out how/why Obsidian tabs do their thing.
Articles
- Just Use Postgres for Everything -- Amazing CTO (via Jochens weeklog): I've long advocated for Postgres-as-an-everything.
- How to translate the names of the Proto-Indo-European gods and goddesses into Latin? - Latin Language Stack Exchange: Sometimes I come across seemingly insignificant things that impress me very much. Here: Proto-Indo-European god "Dyḗws Ph₂tḗr" becomes Iupitter in latin, and also deus, and also pater and father and Vater.
- Some thoughts on the ETH's Threema Analysis - blog.dbrgn.ch
- Human echolocation - Wikipedia: Here's a very simple experiment you can perform to feel your own echolocation abilities. You need a second person, stand facing each other. Now close your eyes and say things to the other person; keep talking throughout the entire experiment. The other person now slowly moves their hand closer to one of your ears. Your task is to tell which ear they are targetting.
- acoustics - How much air needs to be displaced to generate an audible sound? - Physics Stack Exchange: Very little.
- Blue field entoptic phenomenon - Wikiwand: If you "see stars", that's white blood cells in your eyes!
- Summer Afternoon: Cute little game.
- You don't have to engage with people on the Internet - Xe Iaso: Tell me in the comments if you disagree!
- Fork My Brain - Fork My Brain: I've had this open in my tabs for a whileso not via Jochen, and I think I like it. I mean, there's not a lot of stuff in there, and I'm also still figuring out how to take productive notes with a very similar system, but this is good.
- Things they didn't teach you about Software Engineering
- A Curious Integral -- The n-Category Café
- What a Wonderful World - The World's Largest Puzzle
- cohost! - "How to draw ugly lines really fast"
- Ethernet transceiver -- Ivan's blog: Making an ethernet transceiver from components.
- COLOR anything -- colouring pages of absolutely anything for kids or grown ups: An AI coloring image generator.
- The Rise of Steel Part II - by Brian Potter
- The Rise of Steel - Part I - by Brian Potter
- Roman vs Modern Concrete - by Brian Potter
- Building Fast and Slow: The Empire State Building and the World Trade Center (Part I)
- Building Fast and Slow Part II - The World Trade Center
- Building Fast and Slow Part III: Design of the World Trade Center
- Building Fast and Slow Part IV: Construction of the World Trade Center
- Replacing Pandas with Polars. A Practical Guide. - Confessions of a Data Guy
- The Schwarzschild defence
- Swipe right on our new credit card tokens! – Thinkst Thoughts
- Scanning SQUID microscopy - Wikipedia
- List of states of matter - Wikipedia: There are so many states of matter that Wikipedia has a "list of" page for them.
Libraries, programming, etc
- GitHub - nativefier/nativefier: Make any web page a desktop application (via Jochens weeklog)
- Textual: "Textual is a framework for building applications that run within your terminal. Text User Interfaces (TUIs) have a number of advantages over web and desktop apps."
- The Surprising Things That CSS Can Animate / Coder's Block: now we need a second list of things that are surprisingly not animatable.
- GitHub - Tablane/tablane: Tablane is a workspace that adapts to your needs. It's as minimal or as powerful as you need it to be.
- GitHub - Opus10/django-pgtrigger: Write Postgres triggers for your Django models
- GitHub - Opus10/django-pghistory: Track historical events to Django models using Postgres triggers.
- GitHub - elanmart/cbp-translate
Games
- Minecraft
- Death Stranding: This game is deeply and seriously weird. Not only does it marry Japanese anime-like death-world with American "if we fail, humanity is doomed", but the game itself is also mainly about walking around. And there are all of these things you need to pay attention to: there's your blood level and your stamina and your tiredness and your likes and your baby's stress level and your body weight and balance and orders and routes and resources like chrystals and metals and resins and your standing with each settlement in the game (including your home base) and package-addicted raidersThis is an actual piece of lore in the game: we had automated AI doing everything for us, but then people didn't feel sense in their lives, so they started giving people delivery jobs and now there are tribes of raiders that are addicted to having cargo. They'll leave you alone if you're not transporting any. and of course the flying death-ghosts -- and then they tell you to take a second pair of shoes with you, because that's something you need to pay attention to, too. It's like a fever-dream, which is fitting because I am slightly feverish while playing it. Graphics are excellent, though somewhat console-like, gameplay is, well, walking around. 7/10.
Other media
- Not Perfect by Tim Minchin - YouTube
- Recreating Jamie Oliver's Insanity Burger From Taste -- Bon Appétit - YouTube
- Ritom Pumped-Storage Plant Project – Tunneling under extreme conditions - YouTube
- How Crystal Meth Labs Actually Work -- How Crime Works -- Insider - YouTube
- How Gun Smuggling Actually Works -- How Crime Works -- Insider - YouTube
- Lennart Green Ted Talk "Card Magic With a Twist" 2005 - YouTube
- 10 Levels of Sleight of Hand - YouTube
- Lennart Green - International Close Up Magic Competition (Ron MacMillan) - 1988 - YouTube
- The Strangest Vending Machine Shop in the World - YouTube